Codeo Solutions
ARTIST
Start your career as a Unity artist
Exhibit your proficiency in essential Unity skills and principles to secure your initial professional position as a Unity 2D and 3D artist.
Emphasize to potential employers that you're prepared to embark on a career as a Junior Developer, Junior Artist, Lighting and Technical Artist, Content Designer, or Quality Assurance Tester.
Prerequisites
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2-3 semesters of post-secondary Unity classwork or equivalent independent study
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Portfolio containing a diverse range of completed Unity projects
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Capable of installing and configuring Unity software
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Understand digital art and fine art theory
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Understand 3D modeling and associated file types
Details
Exam details
The exam is based on Unity 2019 LTS and is available in the following languages:
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Japanese
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Korean
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Chinese - Simplified & Traditional
What's on the exam ?
Asset Management
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Import and adjust Import Settings on assets including but not limited to assets such as rigged objects, tangents, associated textures, and target/blend shapes
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Modify assets using the Inspector including but not limited to scripted Components, animation, and materials
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Import and configure assets from the Unity Asset Store and/or custom packages
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Utilize the Sprite Editor, Tilemaps, Unity UI, and UI Elements,
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Utilize Animator functions including states, parameters, transitions, and blend trees
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Utilize Level of Detail (LOD)
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Given a scenario, optimize scene art assets for different build targets including standalone, mobile and web
Lighting, Cameras, Materials and Effects
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Create and edit materials including but not limited to different shaders such as different components of the Shader Graph
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Identify advanced lighting including but not limited to soft shadow width, bias, flares, halos, occlusion layers, and light shapes
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Given a scenario, determine the appropriate lighting techniques including global illumination, light mapping, baking, reflection probe, and light probe
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Create, modify, and optimize particles and post-processing effects
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Utilize multiple cameras including but not limited to split-screen gaming, maps, map overlays, etc.
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Given a scenario, determine the appropriate scriptable rendering pipeline that should be used including but not limited to URP and HDRP
Scene Content Design
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Create and implement assets using built-in 2D and 3D game objects as well as ProBuilder
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Create finished-level art using terrain function, finished models, and colliders